Welcome to the Erasmus+ Project GAMELEARN!
The main objective of the project is to increase motivation and active participation of students through high-quality, digital game-based teaching courses. The project’s target group consists of upper secondary school teachers, whereas the students are the main beneficiaries.
The specific objectives are:
- Improved effectiveness in designing learning paths based on game-based pedagogy;
- Higher quality of learning paths for an integrated digital teaching, where game-based learning interacts with hybrid learning (online, both synchronous and asynchronous, and in-person);
- Maximize the potential of hybrid game-based digital learning in European schools. Schools that are called to effectively answer both to the new learning styles of generation Z (dynamics and processes of the game and the digital environment) and to the progressive and massive integration of digital and face to face teaching.
This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use that might be made of the information contained therein.